#pragma once
#include "object.h"
#include "coords.h"
#include "data.h"
#include "Keyboard.h"
#include "Array2D.h"


class CHero :
	public CObject
{
public:
	CHero(void);
	~CHero(void);
	virtual void parseMessage(Message& msg, vector<Message>& retMsg);

private:
	PCoords heroCoords;
	PCoords cubeSize;
};

/*
class CHeroDrawData :
	public CData
{
public:
	char sprite;
	CCoords coord;
};
*/